Digital Content Producer site published an interview with Stargate Worlds Sound Designer Nick LaMartina who talked about the workflow and its benefits in creating and improving the final product:
"With movies, you have a locked picture and a linear experience - the viewer experiences that world in exactly the way the director intended it to be viewed," says Nick LaMartina, sound designer at Cheyenne Mountain Entertainment in Mesa, Ariz.
"In games, I compare it to preparing to do a massive live show, and you have to write instructions for an intern about how to react to every possible thing that could happen under any possible circumstance, then flipping a switch and hoping it all goes OK. Game audio has to be ready to deal with any number of possibilities in even the simplest games. That's why a good, logical workflow is important in creating the sound for the game."
Read the rest at DigitalContentProducer.com






