MMO Sequels Spell Doom

by Kalia, posted on 5 May 2008 12:08

MMO Crunch is featuring an interesting article, complete with nifty graphs, about successful MMOs that seem to tank when a sequel is introduced. The hypothesis is that sequels never measure up to their predecessor.

So why can't MMORPG sequels succeed?

Starting over - After playing an MMORPG for 2 years, do you really want to start over in what basically is the same game with updated graphics? Regaining your levels and items, finding a new guild and friends to quest with? From the numbers it doesn't look like many do and they end up sticking with the original.

It's basically the same game - Making a sequal for a MMO is not like making a sequel to Halo. Many, many things must remain the same. Races, maps, towns, ect. Sure there will be new areas, new features, possibly a new race or two a maybe a new skill system, but for the most part your playing the same game with updated graphics.

Check out the rest at MMO Crunch. The graphics tell a sobering tale for studios contemplating sequels.

Do you agree/disagree with the data? Let us know!