Fast Facts
Name:
Age of Conan
Acronym:
AoC
Developer:
Funcom
Publisher:
Eidos
Release Date:
5/20/08
Country:
Norway
Genre:
RPG
ESRB Rating:
Mature
Tuesday, June 30th
Videos

Age of Conan's new area Tarantia Commons is demonstrated in a new walkthrough video by game director Craig Morisson. Check it out after the jump!

Wednesday, June 24th
News

Age of Conan executive producer, Craig Morrison, has published this month's Director's Letter. In it, he talks about the 1.5 patch, the largest single content expansion to date. Check out what he's got to say by clicking below.

Monday, June 22nd
Editorials

How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.

Monday, June 1st
Editorials

I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.

Monday, May 18th
News

To mark the first year since Age of Conan's release, game director Craig Morrison has penned this month's state of the game. Grab a peek at what he said and the link after the jump.

Monday, May 11th
Editorials

In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.

Thursday, April 30th
News

Age of Conan game director, Craig Morrison, has penned this month's letter outlining what's to come in the near future. Read a snippet and grab the link to the rest by clicking below.

Friday, April 24th
News

Watch G4TV's The MMO Report, Thursday, April 23rd for the latest news and updates on your favorite MMORPGs.

This week on The MMO Report, Casey explains how MIT has brought us closer to the end of days with their "WoW Pod", why Age of Conan wants you to have a starring role in their game, and how WTF Second Life is bringing sci-fi nerds of all kinds together to fight an impending legal battle.

Monday, April 20th
Editorials

The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.

Monday, April 6th
Editorials

In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.