WarCry Choice Posts: 1584 Joined: 5 Jan 2007 | Jason Stone Interviewed at AbleGamers
Funcom's game designer Jason Stone chatted with AbleGamers.com about the upcoming release of Age of Conan. Here's an excerpt from what Jason had to say:
AG: So, lets jump right into this if you do not mind, I have read every inch of your website and there is nothing there that does not make me giddy, but for our readers that have not combed over your site like I have, what sets your game apart from the countless titles that are live, or in the pipeline?
JS: A lot of things set Age of Conan apart, but the two most key of those are definitely the fact that we are working with the Conan license and the writings of Robert E. Howard, and the emphasis on a deeper, more action-oriented experience.
AG: If you could just pick one thing, from an impressive list of features, about your game that is just revolutionary, what would you pick and why?
JS: I would have to go with the combat system. It just is so much fun to chop away at multiple mobs at a time performing combo's and maybe getting a fatality. Making the act of play as fun as the achievement and exploration elements.
Read the rest at AbleGamers.com
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Jason Stone Interviewed at AbleGamers
Funcom's game designer Jason Stone chatted with AbleGamers.com about the upcoming release of Age of Conan. Here's an excerpt from what Jason had to say:
Read the rest at AbleGamers.com
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