WarCry editor Suzie Ford had the chance to tour the new and improved Age of Conan with Glen Swan and Oliver Kunz. Read on for the Top 10 Reasons to Give Age of Conan a New Look.
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Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.
Crafting remains one of the most tedious aspects of MMOs. For most players, trade skills are a nice addition to the gaming experience but we'd rather not quit our adventuring "day job" for long hours at a time to keep up on crafting. Trade skills are generally time consuming, tedious, and devoid of player skill when they should be enjoyable, not just for the rewards they offer at the end of the hard work, but because the hard work is fun in and of itself.
MMO worlds are stagnant. They have cardboard cutout monsters and NPCs that stand in their assigned space. Players knock the monsters down like a fantastical shooting range, but after a few minutes, the pulleys whir, the monsters stand up, and the world reverts to its static state. On a micro level where thousands of players are sharing the same game space, this is to be expected. The problem is that it also exists at a macro level and constantly echoes in the background, "This world is not real... this world is not real..."
After a hiatus for PAX, Jonathan Steinhauer's column returns with a new series on the Elements of the Game. First, though, is an in depth comparison of WoW and LOTRO and what it means for the Future of MMOs.
I had a chat with the king of Aquilonia this month, and while I was impressed by King Conan's hospitality, I was left wondering, "WWCD?" What Would Conan Do?
"You take your blade in one hand and your balls in the other, by Crom, and you cut them down, one by one, and if Crom wills it you will have their heads on a pike like a Stygian shish!"
This month, it's a satirical look at life on an open PvP server and raiding a beast on command of the king!
Massively.com caught up with FunCom Product Manager Erling Ellingsen at E3 this week for an interview on their sophomore MMO, Age of Conan. The interview covers the launch of Age of Conan, as well as what plans FunCom has for patch timeframes on upcoming content, fixes, and even an expansion!
Source: Massively
Age of Conan's Game Director, Gaute Godager speaks with Rob Fahey at Eurogamer about Conan's post launch success, challenges, and future in this latest interview.
The interview can be found here.
After spending 30 days in Hyboria, I decided it was time to check-in with myself and reflect on what has been so far:
"Personally, I've not been left disappointed by what I have experienced in the game so far... I wonder what the next 30 days are going to teach me."
In this edition of Mitra's Method, I take the time to stop and smell the roses.
Age of Conan has now been on home computers for three weeks now, and today WarCry gives you its verdict:
"While it certainly will not be a World of Warcraft killer (that's a Goliath that stomps over all of its Davids), Age of Conan will be a game that will retain its most dedicated of fans for many years, introduce many new players to the MMORPG genre, and without a doubt set the standard for MMORPGs for years to come."
This is a review of a different kind: a review from a member of the press and a subscriber to the game!






